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How To Generate 3D Enviroments in Blender Using Python

Zahit Erdem Güzel
5 min readNov 11, 2024

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Welcome, ailing Blender traveler! Today, we embark on an adventure: an adventure of lush, randomly generated forests, mountains made of noise, and code that may or may not send you screaming into the void. Pull out a cup of coffee, make sure you’re not afraid of Python, and let’s get started on this fun journey through the magical world of Blender scripting.

### Step 1: Let’s Wipe the Slate Clean (Literally)
Suppose for a moment that you are an artist, but your canvas is cluttered with some. questionable “art” left over from yesterday’s creative outburst. No problem. Let’s clean up that mess.

bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=True)

The above script selects everything and then deletes it all. It’s like Thanos snapping his fingers — just without all the moral ramifications. We’re left with a nice clean Blender scene, ready for us to ruin. I mean, populate.

Step 2: Building a Pretty (or Pockmarked) Base Terrain

Time to throw down some dirt! Here we’ll create a nice grid that we can mess up a little, since nature isn’t flat, right?

bpy.ops.mesh.primitive_grid_add(size=20, x_subdivisions=100, y_subdivisions=100, location=(0, 0…

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Zahit Erdem Güzel
Zahit Erdem Güzel

Written by Zahit Erdem Güzel

Only interesting stuff... wait for 16.12.2024!

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